Broken Age (Act1) Walkthrough Onboard the incubator vessel Bassa Nostra

September 12, 2016 (Last Updated: ) | Reading Time: 5 minutes

This Broken Age (Act1) walkthrough is divided into 8 total pages.

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Broken Age (Act1) Walkthrough Onboard the incubator vessel Bassa Nostra

Broken Age (Act1) Walkthrough - Broken Age-Act1 202
Broken Age (Act1) Walkthrough - Broken Age-Act1 202

The opening for Shay starts automatically once you've completed Vella's Act 1 quest. This one doesn't have the same ambience as Vella so when you're done enjoying the art go ahead and click to wake Shay up (like Vella, anywhere is fine).

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Broken Age (Act1) Walkthrough - Broken Age-Act1 203

The onboard computer has lots of plans for Shay. There's an odd amount of motherly audacity to the computer who seems to do everything for Shay.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 204

Once you're in the kitchen it gives you the option to choose what cereal Shay should eat. To be honest, other than dialogue, what you pick doesn't really matter. To start let's just say "Sure" to Choco Rockets.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 205

You also get Shay's first inventory item here. Pick up the spoon.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 206

Use the spoon on the cereal so Shay can eat some breakfast. The spoon enjoys being useful a little too much.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 207

While Shay is eating breakfast an Alert will sound. It's time to spring into action and see what the problem is!

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Broken Age (Act1) Walkthrough - Broken Age-Act1 208

Shay is pretty noncomittal about all this. He doesn't react with much interest to most things that are going on right now.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 209

We'll just start from the top and go down all the missions here. I recommend first choosing the avalanche on Galartica.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 210

Upon arrival Shay finds two knit looking creatures stuck in an avalanche of ice cream. They're surprisingly stoked about this turn of events even though they are requesting that Shay save them.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 211

Use the spoon on the ice cream avalance and Shay will eat the ice cream and save the creatures.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 212

After that Shay will have lunch. I'm not sure he really needs to eat after eating creatures out of an ice cream avalanche but whatever the computer says goes.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 213

When lunch is over Shay is tasked with choosing another mission. Let's keep going down the line. Next choose the run away train. Shay is a little bit more excited about this one, but not much.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 214

Shay is dropped off on System 7 to help some more knit creatures this time on a run away train.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 215

Strangely this run away train moves very slowly and the only danger is the mountain man (named "the bridge man") who usually completes the track but is now sleeping.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 216

At about this point you will also notice that the screaming knit creature is yelling things. Most importantly she is telling you to wake up "the bridge man".

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Broken Age (Act1) Walkthrough - Broken Age-Act1 217

Upon reaching the final hill the screaming knit creature will hold the train in place waiting for Shay to save the train. The computer will again reitterate that you should wake up "the bridge man." Really, all you have to do is click on the mountain to wake it up.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 218

When the train ride is over the conductor will thank you for staying safe. I mention this because it will be important later.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 219

After saving the train it's time for dinner. Let's just hope it's spaghetti. Shay seems more bored with his life than ever, giving a depressed sigh.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 220

Next choose to go on the mission to inspect the distress beacon coming from Friendship Circle.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 221

It's eerie and dark in here. There are also components around that appear to be broken.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 222

There seems to be a crew member in distress as well. Is it possible we've finally stumbled on a real problem? Click on the knit creature to speak with it.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 223

What troubles you strange knit creature? Aliens? Another vessel on a rampage? SPACE MADNESS?!?

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Broken Age (Act1) Walkthrough - Broken Age-Act1 224

Nope. Just another non issue. These problems are starting to seem suspiciously safe.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 225

After the hug attack Shay will resign to his quarters to rest for the... evening.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 226

The next day, for breakfast, you can say no to the Choco Rockets and say yes to Cinna Moons just to mix things up. Or don't. It doesnt actually matter.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 227

For the next mission, choose to inspect the hull of the ship where an alien life form has attached itself to your vessel.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 228

As usual, the ships computer is way to safety conscious, but at least Shay gets to go outside into space so it's not all bad.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 229

After surveying your surroundings head to the life form that's attached to the ship on the right.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 230

Click on it and Shay will be so attracted to it he sticks his face in it like any smart Commander would do.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 231

Oh, it's just a present. Oh well. I guess the ship's hull is safe, too.

More Broken Age (Act1) Walkthroughs

This Broken Age (Act1) walkthrough is divided into 8 total pages.

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