Broken Age (Act1) Walkthrough Breaking the routine

September 12, 2016 (Last Updated: ) | Reading Time: 14 minutes

This Broken Age (Act1) walkthrough is divided into 8 total pages.

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Broken Age (Act1) Walkthrough Breaking the routine

Broken Age (Act1) Walkthrough - Broken Age-Act1 232
Broken Age (Act1) Walkthrough - Broken Age-Act1 232

After eating lunch Shay now remarks how he needs to break out of the routine. All you can do is the same safe missions over and over. How can we stop this safety madness!?!

Broken Age (Act1) Walkthrough - Broken Age-Act1 233
Broken Age (Act1) Walkthrough - Broken Age-Act1 233

For now go back to Galartica and see the knit creatures are once again trapped in ice cream. The same old story. They like ice cream but not this flavor.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 234

You'll notice now in your inventory you have a present. You can click on it to open it.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 235

It's not a puppy, but it is a Grabbin' Gary. He could be useful later but right now he's not.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 236

If you head to the left you'll notice the backdrop has a strange door. It's starting to feel a little bit like the "Truman Show" in here.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 237

Oh well. There's nothing left to do except eat them knit creatures out of that mound of ice cream.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 238

After dinner you might as well choo choo choose the train next.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 239

This time you start near the top. You can click on "the bridge man" to wake him up, but before you do I've got an idea and you need to be ready for it.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 240

Click on "the bridge man" to wake him up. Then immediately click on him again and Shay will tell him to go back to sleep.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 241

This will cause "the bridge man" to retract his tongue while the train is riding over it which in turn causes science to take over and the train plummets.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 242

The knit creatures aren't particularly happy that Shay did this, but Shay is actually having fun for once.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 243

Shay will land on the spikes at the bottom. Like anything else around here they're perfectly safe. Shay is grateful for having something different, and potentially dangerous, happen to him for once.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 244

When the knit creatures are gone a shady wolf figure appears from the foreground.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 245

The shady wolf tells Shay to come find him when he's done playing kids games and gives Shay a socket wrench of some sort. Before disappearing back into the shadows he tells Shay to not let anyone know about this.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 246

After the wolf is gone the computer picks Shay up and takes him back to his room to "heal up in bed until further notice". She says Shay may have a delayed fracture. I think I had one of those in college.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 247

In the middle of what we will assume is space night, Shay awakens when you click anywhere on the screen.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 248

Shay comes to find that, for once, all his missions are cancelled which means he is free to mostly do whatever. Heads up, though, Shay is still confined to his room and the computer is still making sure he doesn't leave.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 249

You can look around the room for now, though. You'll see a humidifier (it doesnt really do anything) and attached to it is some sort of air pump. You can click on the air pump to pick it up.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 250

Then head to the right and you'll notice an air vent near the floor. If you click on it (you should) Shay will say it has weird little screws.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 251

Just so you know, if you try to leave through the door on the right, Shay finds it's still locked and the computer puts him back into bed. This starts the sequence over (you will not lose your inventory, though, so you retain what you've already picked up).

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Broken Age (Act1) Walkthrough - Broken Age-Act1 252

Anyway, once Shay wakes up again head to the right, again, and use the socket wrench on the vent to open it.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 253

Click on the vent to take what's inside. If you examine it Shay says it looks like an inflatable raft.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 254

You can try to enter the vent now, but the computer will notice and put Shay back in bed- every time. We need to find a way to distract the computer so it thinks Shay is still in bed.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 255

Once you wake Shay up again, combine the "raft" with the air tank to fill it up with air.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 256

Oh my. That is not a raft. It's a blow up doll of Shay; If he gained 100 pounds and curled his hair. Creepy!

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Broken Age (Act1) Walkthrough - Broken Age-Act1 257

To distract the computer you need to place the creepy blow up doll in Shay's bed.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 258

Once that's done head back to the right and climb in the vent again.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 259

Luckily the computer is kind of stupid and can't tell that's not Shay in the bed so he can continue down the vent and move on now.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 260

You arrive in some secret part of the ship. Shay remarks on how he's never seen this part of the ship, but I get the feeling he hasn't really seen much of the ship in general.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 261

The wolf immediately greets Shay with more introspection on being done with children's games. We come to find this is Merrick and he is going to show Shay real problems that need solutions.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 262

Merrick recieves a distress signal and goes on to show Shay some creatures that are being held captive in the Talon Nebula. He says if they are not saved then they will be executed.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 263

Shay is ready to save the creatures without much more information or thought. He wants to tell the computer, but Merrick begs him not to as he doesn't believe the computer would understand- being that it is overly protective of Shay.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 264

Merrick gives Shay a star chart so he can rechart a course and head to the right location in space to save the creatures.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 265

He advises Shay to take the vent on the floor to the left and to hurry.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 266

You can look around the room a little bit if you wish. One interesting thing is how Merrick says that the amount of cameras being used are for Shay's protection. He also requests you not touch the control computer on the right, yet. You also cannot go through any of the doors.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 267

Welp, time to head into the vent on the floor on the left side of the room.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 268

Shay is super stoked to be on a real mission for once. When you arrive here you'll meet the Space Weaver which is basically the ships navigation system. The really neat thing about this character/technology is that it weaves star patterns into the ships navigation system which then plots a course for places you want to take the ship.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 269

Click on the Space Weaver to talk with him. The important thing to note is the Space Weaver won't take Shay somewhere dangerous. He also just requires you bring him a star chart and he will weave the star signs into his "NavScarf" to plot a course.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 270

You can walk down to the "NavScarf" if you want but Shay just reitterates what the Space Weaver already said.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 271

When you're ready give the star chart Merrick gave you to the Space Weaver.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 272

When you do the Space Weaver will do his thing weaving the pattern into the "NavScarf" which it will show you (this is important to remember later).

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Broken Age (Act1) Walkthrough - Broken Age-Act1 273

After the count down the ship will go through a knit pattern like form of hyper speed and then arrive in the Talon Nebula.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 274

When that's done head back through the vent on the right to go back to the secret room where Merrick is.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 275

Head to the right and click on Merrick to talk with him.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 276

Merrick tells Shay that the creatures aren't being guarded. He then walks Shay over to the computer he wasn't allowed to touch earlier.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 277

Merrick is then very insistent you lower the ship's shields to begin extraction. In order to do this click the big green light on the top left.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 278

Once that is done a big red boom arm will swing left and right on the screen over a yellow creature at the bottom.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 279

Basically this is just a simplified toy grabbing machine. Once the automated boom arm is in position over the creature click the big red button on the bottom left to have the boom arm move down and grab the creature.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 280

Merrick will tell Shay that the boom arm will automatically put the creature in the auxillary cargo hold after you catch it. When Shay says he wants to go check on it, Merrick convinces him not to as they need to be left in protective quarantine so they don't get any foreign bacteria that could kill them.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 281

Once that conversation is done Shay will return to the boom arm controls. You will notice now that there are yellow arrows flashing on the left. Click on the RIGHT facing arrow then when its done moving click the UP facing arrow to get in position for the next creature.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 282

Like before when the boom arm is directly over head of the creature hit the big red button to grab it and put it safely in the auxillary cargo hold.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 283

After saving the second creature Merrick will spot a dangerous ship threatening to attack. He wants to retreat immediately.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 284

Shay doesn't want to leave the last creature without saving it and can't stand that he had to choose who lives and who dies.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 285

In a moment of realistic responsible adult thinking, Merrick warns that in life we have to make tough decisions when we grow up and you have to get used to it.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 286

Theres no time for that, though, as another distress signal goes off from Danger System 5.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 287

Merrick gets Shay to take control of his feelings for now and gives him another star chart.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 288

From here head back to the left and go through the vent on the floor again.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 289

Give the next star chart to the Space Weaver.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 290

While the Space Weaver is techno babbling you will notice you have control of Shay. You can head down to the "NavScarf" and examine it for Shay to comment on it. This will be important later.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 291

Head back to the right into the vent. Shay will inform Merrick that you have reached your destination and Merrick will head Shay back to the boom arm controls.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 292

Remember to bring down the shields with the green button on the top left. Then when the boom arm is over the creature click the red button to collect it.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 293

When that's done click the yellow arrow that is facing UP and then click the arrow that is facing LEFT to be in position for the next creature.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 294

Same as before: line it up and click the red button to pick it up and put it where it goes.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 295

Click the UP arrow twice to get in position for the next creature and do your stuff to save it.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 296

Now go UP and RIGHT to get in position for another creature. You'll notice this creature is moving back and forth as well as the boom arm. When you are lined up pick it up and put it in it's safety box.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 297

Merrick wants Shay to stop now but Shay refuses believing he can save the last creature before the ship is attacked.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 298

Click DOWN and then DOWN again to be in position for the last creature. Then when the boom arm and the creature are lined up hit the red button.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 299

Shay notices something strange about the last creature but before he can finish saving it another ship approaches endangering the mission.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 300

Merrick has lost control of the ship now and needs a way to hack into the boom arm again.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 301

Merrick says you also need a way to bring the shields down again at the right time.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 302

Lastly you need to navigate to the next distress beacon.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 303

Merrick realizes, however, that the ship must be freaking out now and is going to check on Shay- who should be in bed right now!

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Broken Age (Act1) Walkthrough - Broken Age-Act1 304

Shay bolts to his room removing the creepy blow up doll and getting into the bed just in time.

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Broken Age (Act1) Walkthrough - Broken Age-Act1 305

Phew that was close. The computer didn't catch Shay out of bed and is going to handle the ship having been under attack. Although, I'm not really sure how but that's for her to deal with.

More Broken Age (Act1) Walkthroughs

This Broken Age (Act1) walkthrough is divided into 8 total pages.

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